Take Two Interactive Software's biggest risks in the FY2025 10-K
- Intense dependence on a few hit franchises like Grand Theft Auto and major hardware platform licensors.
The risks most specific to Take Two Interactive Software
- Risks relating to our business and industry
Our business is subject to our ability to develop commercially successful products for the current video game platforms
We derive 37.3% of our net revenue from products made for video game platforms manufactured by third parties like Sony and Microsoft.
- Risks relating to our business and industry
We are dependent on the future success of our Grand Theft Auto products, and we must continue to publish hit titles or sequels to such hit titles in order to compete successfully in our industry
Grand Theft Auto products contributed 12.6% of our net revenue for the fiscal year ended March 31, 2025.
- Risks relating to our business and industry
A limited number of customers account for a significant portion of our sales. The loss of a principal customer or other significant business relationship could seriously hurt our business
Sales to our five largest customers accounted for 81.0% of our net revenue, with Apple, Sony, Google, and Microsoft each exceeding 10.0%.
- Risks relating to our business and industry
We have a significant amount of outstanding indebtedness, and may incur other indebtedness in the future, all of which may adversely affect our financial condition and future financial results
We held $3,650.0 in aggregate principal amount of outstanding senior notes and a $750.0 revolving credit facility as of March 31, 2025.
- Risks relating to our business and industry
If the use of mobile devices as game platforms and the proliferation of mobile devices generally do not increase, our business could be adversely affected
Following our acquisition of Zynga, an increased percentage of our operations consists of mobile gaming.
- Risks relating to our business and industry
We depend on our key management and product development personnel
Our Chief Executive Officer and President are partners of ZMC Advisors, L.P., impacting our management continuity.
- Risks relating to our business and industry
If we acquire or invest in other businesses, intellectual properties, or other assets, we may be unable to integrate them with our business, our financial performance may be impaired and/or we may not realize the anticipated financial and strategic goals for such transactions
We may fail to integrate strategic acquisitions like Zynga and Gearbox successfully.
All 49 risk factors
Headings as the filing states them, in filing order.
Risks relating to our business and industry
- 01The interactive entertainment software industry is highly competitive
- 02The inability of our products to achieve significant market acceptance, the failure to retain existing players, delays in product releases or disruptions following the commercial release of our products may have a material adverse effect on our business, financial condition and operating results
- 03We are subject to product development risks which could result in delays and additional costs, and we must adapt to changes in software technologies
- 04The development and use of artificial intelligence (“AI”) into our products may present operational and reputational risks
- 05If the use of mobile devices as game platforms and the proliferation of mobile devices generally do not increase, our business could be adversely affected
- 06Increased competition for limited shelf space and promotional support from retailers could affect the success of our business and require us to incur greater expenses to market our titles
- 07Our business is subject to our ability to develop commercially successful products for the current video game platforms
- 08We cannot publish our titles without the approval of hardware licensors that are also our competitors, and we rely on a limited number of channel partners, some of whom influence the fee structures for online distribution of our games on their platforms
- 09We rely on complex information technology systems and networks to operate our business. Any significant system or network disruption or cyberattack could have a negative impact on our business
- 10Our business could be adversely affected if our consumer data protection measures are not seen as adequate or there are breaches of our security measures or unintended disclosures of consumer data
- 11We depend on our key management and product development personnel
- 12Attracting, managing and retaining our talent is critical to our success
- 13Our results of operations or reputation may be harmed as a result of offensive or potentially dangerous consumer-created content
- 14Our business is partly dependent on our ability to enter into successful software development arrangements with third parties
- 15Our business may be harmed if our distributors, retailers, development, and licensing partners, or other third parties with whom we do business are unable to honor their commitments or act in ways that put our brand at risk
- 16The increasing importance of digital sales and free-to-play games to our business exposes us to the risks of that business model, including greater competition
- 17If we acquire or invest in other businesses, intellectual properties, or other assets, we may be unable to integrate them with our business, our financial performance may be impaired and/or we may not realize the anticipated financial and strategic goals for such transactions
- 18We face risks from our international operations
- 19In many foreign countries, particularly in those with developing economies, it may be common to engage in business practices that are prohibited by U.S. and international laws and regulations, such as the Foreign Corrupt Practices Act, the U.K
- 20reputation. Conversely, if we overestimate the amount of server capacity required by our business, we may incur additional operating costs
- 21We use open-source software in connection with certain of our games and services, which may pose particular risks to our proprietary software, products, and services in a manner that could have a negative impact on our business
- 22Our software is susceptible to errors, which can harm our financial results and reputation
- 23Our ability to acquire and maintain licenses to intellectual property, especially for sports titles, affects our revenue and profitability. Competition for these licenses may make them more expensive and increase our costs
- 24We may experience declines or fluctuations in the recurring portion of our business
- 25Our quarterly and annual operating results are dependent on the release of hit titles and therefore dependent on the timing of our product releases, which may cause our quarterly operating results to fluctuate significantly
- 26We are dependent on the future success of our Grand Theft Auto products, and we must continue to publish hit titles or sequels to such hit titles in order to compete successfully in our industry
- 27Price protection granted to our customers and returns of our published titles by our customers may adversely affect our operating results
- 28A limited number of customers account for a significant portion of our sales. The loss of a principal customer or other significant business relationship could seriously hurt our business
- 29Content policies adopted by retailers, consumer opposition and litigation could negatively affect sales of our products
- 30the industry, including us. In addition, public dialogue concerning interactive entertainment may have an adverse impact on our reputation and our customers' willingness to purchase our products
- 31If we are unable to protect the intellectual property relating to our software, the commercial value of our products will be adversely affected, and our competitive position could be harmed
- 32The value of our virtual items is highly dependent on how we manage the economies in our games. If we fail to manage our game economies properly, our business may suffer
- 33Some of our players may make sales or purchases of virtual items used in our games through unauthorized or fraudulent third-party websites, which may reduce our revenue
- 34We have a significant amount of outstanding indebtedness, and may incur other indebtedness in the future, all of which may adversely affect our financial condition and future financial results
Risks related to legal or regulatory compliance
- 35Companies and governmental agencies may restrict access to platforms, our website, mobile applications or the Internet generally, which could have a negative impact on our business
- 36Our business and products are subject to a variety of existing U.S. and foreign laws and regulations, many of which are unsettled and still developing, as well as potential new legislation, all of which could subject us to claims or otherwise harm our business
- 37The laws and regulations concerning data privacy, consumer protection, and certain other aspects of our business are continually evolving. Failure to comply with these laws and regulations could harm our business
- 38Further, and most notably in the mobile ecosystem, companies that provide the platforms on which our games are played are changing the terms on which publishers can collect and use personal data obtained from users on those platforms
- 39If we infringe on or are alleged to infringe on the intellectual property rights of third parties, our business could be adversely affected
Risks related to financial and economic condition
- 40Delaware law, our charter documents, and provisions of our debt agreements may impede or discourage a takeover, which could cause the market price of our shares to decline
- 41Changes in our tax rates or exposure to additional tax liabilities could adversely affect our earnings and financial condition
- 42We are subject to risks and uncertainties of international trade, including fluctuations in the values of local foreign currencies against the dollar
- 43Our reported financial results could be adversely affected by the application of existing or future accounting standards to our business as it evolves
- 44Declines in consumer spending and other adverse changes in the economy could have a material adverse effect on our business, financial condition and operating results
- 45Additional issuances or sales of equity securities by us would dilute the ownership of our existing stockholders and could adversely affect the market price of our common stock
- 46We are subject to risks related to corporate and social responsibility and reputation
- 47Catastrophic events and climate change may have a long-term impact on our business
- 48We may be adversely affected by the effects of inflation
- 49We are and may become involved in legal proceedings that may result in adverse outcomes
Other Take Two Interactive Software 10-Ks
- FY2026 10-K risk factors52 risks7 new4 dropped12 reworded
Cybersecurity scope now expressly includes vendors, partners, software supply chains, and platform networks.
Filed May 22, 2026
About this page
The headings are the filing's own. The one-line readings and the overview are automated and can be wrong: read Item 1A of the 10-K for the exact wording.